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Fantasy general 2 manual
Fantasy general 2 manual










fantasy general 2 manual

You’ve got the usual assortment of unit types - melee, ranged, cavalry, flying, and monstrous infantry. You might find yourself wasting turns to grab a settlement or a ruin.ģ. Mana Pools – provides mana per turn (explained more below)ĭo remember that some of these points of interest can lead you off the beaten path.Villages, huts, and various odds and ends that may even provide a sidequest or two.Trading posts which yield more gold than usual.

#Fantasy general 2 manual upgrade

Note that you can also upgrade or buy new units from castles or settlements. Castles which can be used to restore a unit’s dead troops by spending gold.Ruins, caves, and harpy dwellings that can yield the aforementioned rewards similar to settlements, although you won’t need to raze them.Rewards can be gold, upgrade materials, or artifacts (accessories that you can equip). Settlements can be razed since you’re a barbarian, after all.

fantasy general 2 manual

Fantasy General 2‘s maps are quite large, and certain locales have numerous points of interests such as:

fantasy general 2 manual

You can offset this by exploring out and about. And, yes, it’s also possible to get zero bonus gold at the end of each mission. If you dawdle around too much and you finish with only one turn left, you’d get 25 gold. If you finish with four turns remaining, you’d get 100 gold. The wealth that remains once you finish a mission would be multiplied by 25. It dwindles each turn to represent villagers leaving in droves or any raiding that goes on. There’s a counter on the upper right-hand corner that tells you how much wealth the region has. For starters, finishing missions will net you gold - but that depends on how fast you were able to complete it. Fantasy General 2‘s mechanics work differently compared to what you may have gotten used to in certain roleplaying or strategy games.












Fantasy general 2 manual